Question 1
4 marks
Defining the rendering equation and role of cels in 2D animation
- Modelling and simulation
(a)
2 marks
- Define the rendering equation in computer graphics:
- The rendering equation is an integral equation based on the physical law of conservation of light energy that calculates the total spectral radiance exiting a point on a surface in a given direction.
- It computes the total emitted light from the surface plus the integral of all incoming incident light arriving from all directions across the hemisphere, scaled by the material's bidirectional reflectance distribution function (BRDF) and the surface normal angle.
Mentor tip
State that it is an integral equation computing total outgoing light as the sum of self-emitted light and reflected incoming light from all surrounding directions.
(b)
2 marks
- Outline the use of transparent cels in constructing a 2D animated scene:
- A cel is a transparent celluloid or acetate sheet onto which individual foreground characters, moving components, or visual props are drawn and painted.
- Multiple cels are layered on top of each other over a single static painted background to produce a complete animated frame, eliminating the need to redraw static background elements for every individual frame.
Mentor tip
Explain that layering transparent sheets over a static background allows animators to update only the moving character elements from frame to frame.

